Exploring AI tools and technologies
Experimenting with practical uses for language models, MCP integrations, context management, and developer tooling. I’m interested in where these systems are genuinely useful, how to make their actions understandable, and where human judgment should remain in control.
Unreal Engine 5
Learning Unreal Engine 5 through hands-on projects, including its C++ programming model, Blueprints, gameplay architecture, UI, editor tooling, assets, rendering, and broader engine workflows. I’m approaching it with more than a decade of Unity experience while taking the time to learn Unreal on its own terms.
Developer experience
Continuing to explore small improvements to local workflows, feedback loops, diagnostics, and documentation that compound across a team.